![]() These changes, along with revamped loot and levelling systems, made for a deeper, more rewarding game with practically infinite replayability. The campaign was given an extra act and a mission-based Adventure Mode added to keep players busy once the story was finished. This all changed last year with the Reaper Of Souls expansion. Offering a short Campaign, no endgame content and that most egregious of sins for a game of this kind – lacklustre loot – it seemed entirely geared towards an unnecessary always-online requirement and a real-money gear market that was very profitable for those who knew how to work it, but generally frustrated fans. The original version of Diablo 3, released on PC in 2012, was a fun game let down by squandered potential. While traditional RPGs tend to be just as much about story as character development at their core, ARPGs build their very structure around constantly empowering your character. ![]() As the acronym suggests, it combines fast action gameplay with the kind of levelling and character development mechanics you normally see in role-playing games, held together with a ‘loot’ system whereby the player continually acquires new weapons and pieces of equipment to beef up their character even more. To the uninitiated, Diablo is an action role-playing game, or ARPG. With the release of Diablo 3: Ultimate Evil Edition, the third instalment of Blizzard’s loot-happy franchise finally feels like it’s been released to the world properly. Format: PS3, Xbox 360, Xbox One, PS4 (Reviewed)ĭeveloper/Publisher: Blizzard Entertainment
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